Abilities

Synchronize

Copies burns, paralysis, and also poison got onto the Pokémon the inflicted them.

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Copies one opponent\"s capability upon entering battle.

Hidden Ability

Telepathy

Protects versus friendly Pokémon\"s damaging moves.

Damage Taken


Pokédex Numbers

introduced in national 280 original Hoenn 29 expanded Sinnoh 157 main Kalos 64 brand-new Hoenn 29

Names

Japanese ラルトス (rarutosu) ラルトス official roomaji Ralts korean
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랄토스 Chinese 拉魯拉絲 拉鲁拉丝 French
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Tarsal German
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Trasla Spanish
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Ralts Italian
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Ralts

Breeding

gender
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½ male, ½ mrs Egg teams Amorphous Hatch counter 20 steps to flower 5355 / 2805

Compatibility


Training

base EXP 40 initiative points 1 Special attack catch rate 235 Base delight 35 expansion rate slow-moving

Wild organized items

nothing
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nothing
nothing
nothing
nothing

Evolution Baby basic Stage 1 stage 2
Ralts Kirlia Level up, starting at level 20 Gardevoir Level up, beginning at level 30
Gallade usage a Dawn Stone, males just
Stats Level effort Pctile Min IVs Max IVs HP

0.8

Pokéathlon Performance

Minimum; Base; Maximum


Flavor Text

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If its horns catch the warm feelings of world or Pokémon, its human body warms up slightly.

If that horns catch the heat feelings of human being or Pokémon, its human body warms increase slightly.

It is extremely attuned come the emotions that people and also Pokémon. That hides if it senses hostility.

Ralts senses the emotions of human being using the horns on its head. This Pokémon rarely shows up before people. However when it does, that draws closer if the senses that the person has actually a optimistic disposition.

Ralts has actually the capability to feeling the emotions of people. If that Trainer is in a cheerful mood, this Pokémon grows cheerful and joyous in the same way.


Sprites

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Miscellany

species feeling Pokémon shade White Cry Download Habitat
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urban Footprint
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shape
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humanlike

Height


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4

1'3.7\" 0.4 m


Weight


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66

14.6 lb 6.6 kg


Locations Ruby
Sapphire
Emerald
Diamond
Pearl
Platinum
HeartGold
SoulSilver
X
Y

Pal Park

AreaFieldScore50Rate30Moves

Psychic and also Fairy moves acquire STAB, and also have their type highlighted in green.

Special moves much better suit Ralts\"s higher Special Attack, and also have their course highlighted in green.

MoveTypeClassPPPowerAccPriEffect Level up: Learned when a Pokémon get a certain level. MoveTypeClassPPPowerAccPriEffect Egg: shows up on a newly-hatched Pokémon, if the father had the exact same move. MoveTypeClassPPPowerAccPriEffect Tutor: have the right to be teach at any time by one NPC. MoveTypeClassPPPowerAccPriEffect Machine: have the right to be teach at any kind of time by making use of a TM or HM.
Growl 40 100%

Lowers the target\"s attack by one stage.

6 6 6 6 6 4 4 Confusion 25 50 100%

Has a 10% chance to confused the target.

11 10 10 10 10 6 6 Double Team 15

Raises the user\"s evasion by one stage.

16 12 12 12 12 9 9 Teleport 20

Immediately ends wild battles. No effect otherwise.

11 11 Disarming Voice 15 40

Never misses.

17 17 17 17 14 14 Lucky Chant 30

Prevents the target native scoring an important hits for five turns.

21 21 21 21 17 17 Magical Leaf 20 60

Never misses.

23 23 19 19 Heal Pulse 10

Heals the target for half its max HP.

22 22 Draining Kiss 10 50 100%

Drains 75% of the damage inflicted to cure the user.

21 23 23 28 28 24 24 Calm Mind 20

Raises the user\"s unique Attack and also Special Defense through one stage.

26 28 28 32 32 27 27 Psychic 10 90 100%

Has a 10% possibility to lower the target\"s one-of-a-kind Defense through one stage.

31 32 32 34 34 29 29 Imprison 10

Prevents the target indigenous using any moves the the user likewise knows.

36 34 34 39 39 32 32 Future Sight 10 120 100%

Hits the target two turns later.

39 39 43 43 34 34 Charm 20 100%

Lowers the target\"s strike by 2 stages.

41 43 43 45 45 37 37 Hypnosis 20 60%

Puts the target to sleep.

46 45 45 50 49 39 39 Dream Eater 15 100 100%

Only functions on sleeping Pokémon. Drains fifty percent the damages inflicted to cure the user.

54 54 42 42 Stored Power 10 20 100%

Power is greater the an ext the user\"s stats have been raised, come a preferably of 31×.

Ally Switch 152

User switches places with the familiar Pokémon opposite it.

Confuse Ray 10 100%

Confuses the target.

Destiny Bond 5

If the user faints this turn, the target automatically will, too.

Disable 20 100%

Disables the target\"s critical used relocate for 1-8 turns.

Encore 5 100%

Forces the target to repeat its critical used move every revolve for 2 to 6 turns.

Grudge 5

If the user faints this turn, the PP the the move that fainted the drops come 0.

Mean Look 5

Prevents the target from leaving battle.

Memento 10 100%

Lowers the target\"s Attack and Special attack by two stages. User faints.

Misty Terrain 10

For 5 turns, protects all Pokémon ~ above the soil from major status ailments and also confusion, and also halves the strength of just arrive Dragon moves.

Shadow Sneak 30 40 100%1

Inflicts regular damage v no extr effect.

Skill Swap 10

User and also target swap abilities.

Synchronoise 10 120 100%

Hits any type of Pokémon that shares a type with the user.

Will-O-Wisp 15 85%

Burns the target.

Body Slam 15 85 100%

Has a 30% chance to paralyze the target.

Defense Curl 40

Raises user\"s Defense by one stage.

Double-Edge 15 120 100%

User receive 1/3 the damages inflicted in recoil.

Dream Eater 15 100 100%

Only functions on sleeping Pokémon. Drains fifty percent the damages inflicted to cure the user.

Endure 104

Prevents the user\"s HP native lowering below 1 this turn.

Fire Punch 15 75 100%

Has a 10% chance to burn the target.

Headbutt 15 70 100%

Has a 30% chance to do the target flinch.

Helping Hand 205

Ally\"s next move inflicts half more damage.

Hyper Voice 10 90 100%

Inflicts consistent damage through no additional effect.

Ice Punch 15 75 100%

Has a 10% chance to freeze the target.

Icy Wind 15 55 95%

Has a 100% chance to lower the target\"s speed by one stage.

Magic Coat 154

Reflects ago the first effect relocate used on the user this turn.

Magic Room 10

Negates held items for 5 turns.

Mimic 10

Copies the target\"s last used move.

Mud-Slap
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10 20 100%

Has a 100% possibility to reduced the target\"s accuracy by one stage.

Nightmare 15 100%

Target loser 1/4 its max HP every revolve as lengthy as it\"s asleep.

Pain Split 20

Sets the user\"s and also targets\"s HP to the median of their existing HP.

Psych Up 10

Discards the user\"s stat changes and also copies the target\"s.

Recycle 10

User recovers the item the last used up.

Shock Wave 20 60

Never misses.

Signal Beam
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15 75 100%

Has a 10% possibility to confused the target.

Skill Swap 10

User and also target swap abilities.

Sleep Talk 10

Randomly supplies one that the user\"s various other three moves. Just works if the user is sleeping.

Snatch 104

Steals the target\"s move, if it\"s self-targeted.

Snore 15 50 100%

Has a 30% opportunity to make the target flinch. Only works if the user is sleeping.

Substitute 10

Transfers 1/4 the the user\"s max HP right into a doll, protecting the user from further damages or status alters until it breaks.

Swagger 15 85%

Raises the target\"s attack by two stages and confuses the target.

Swift 20 60

Never misses.

Thunder Punch 15 75 100%

Has a 10% possibility to paralysis the target.

Thunder Wave 20 90%

Paralyzes the target.

Trick 10 100%

User and also target swap items.

Wonder Room 10

All Pokémon\"s Defense and Special Defense space swapped because that 5 turns.

Zen Headbutt 15 80 90%

Has a 20% chance to do the target flinch.

03 03 03 03 Psyshock 10 80 100%

Inflicts damage based on the target\"s Defense, not one-of-a-kind Defense.

04 04 04 04 04 04 04 Calm Mind 20

Raises the user\"s one-of-a-kind Attack and Special Defense by one stage.

06 06 06 06 06 06 06 Toxic
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10 90%

Badly poisons the target, inflicting an ext damage every turn.

10 10 10 10 10 10 10 Hidden Power 15 60 100%

Power and form depend upon user\"s IVs. Power can selection from 30 to 70.

11 11 11 11 11 11 11 Sunny Day 5

Changes the weather to clear for five turns.

12 12 12 12 12 12 12 Taunt 20 100%

For the next few turns, the target have the right to only usage damaging moves.

16 16 16 16 16 16 16 Light Screen 30

Reduces damage from special strikes by 50% for 5 turns.

17 17 17 17 17 17 17 Protect 104

Prevents any type of moves native hitting the user this turn.

18 18 18 18 18 18 18 Rain Dance
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5

Changes the weather to rain for five turns.

19 Telekinesis 15

Moves have actually 100% accuracy versus the target for 3 turns.

20 20 20 20 20 20 20 Safeguard 25

Protects the user\"s field from significant status ailments and also confusion for 5 turns.

21 21 21 21 21 21 21 Frustration 20 * 100%

Power increases as delight decreases, approximately a maximum of 102.

24 24 24 24 24 24 24 Thunderbolt 15 90 100%

Has a 10% possibility to paralyze the target.

27 27 27 27 27 27 27 Return 20 * 100%

Power boosts with happiness, approximately a maximum of 102.

29 29 29 29 29 29 29 Psychic 10 90 100%

Has a 10% possibility to reduced the target\"s one-of-a-kind Defense by one stage.

30 30 30 30 30 30 30 Shadow Ball 15 80 100%

Has a 20% chance to reduced the target\"s unique Defense by one stage.

32 32 32 32 32 32 32 Double Team 15

Raises the user\"s evasion by one stage.

33 33 33 33 33 33 33 Reflect 20

Reduces damages from physical strikes by half.

34 34 34 Shock Wave 20 60

Never misses.

41 41 41 41 41 41 41 Torment 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 42 42 42 Facade 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power 20 70 100%

Has a 30% chance to inflict a status result which counts upon the terrain.

44 44 44 44 44 44 44 Rest 10

User sleeps for 2 turns, totally healing itself.

45 45 45 45 45 45 45 Attract 15 100%

Target falls in love if it has actually the the contrary gender, and also has a 50% opportunity to refuse attack the user.

46 46 46 46 46 46 46 Thief 25 60 100%

Takes the target\"s item.

48 48 48 48 Round 15 60 100%

Has double power if it\"s used an ext than as soon as per turn.

49 49 49 49 Echoed Voice 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

51 Ally Switch 152

User switches places with the trusted Pokémon the opposite it.

48 48 48 Skill Swap 10

User and also target swap abilities.

49 49 49 Snatch 104

Steals the target\"s move, if it\"s self-targeted.

56 56 56 56 56 56 Fling 10 * 100%

Throws organized item at the target; power counts on the item.

57 57 57 57 57 57 Charge Beam 10 50 90%

Has a 70% opportunity to advanced the user\"s Special assault by one stage.

61 61 61 61 Will-O-Wisp 15 85%

Burns the target.

58 58 Endure 104

Prevents the user\"s HP indigenous lowering below 1 this turn.

67 67 Recycle 10

User recovers the item the last supplied up.

H5 70 70 70 70 70 Flash 20 100%

Lowers the target\"s accuracy through one stage.

73 73 73 73 73 73 Thunder Wave 20 90%

Paralyzes the target.

77 77 77 77 77 77 Psych Up 10

Discards the user\"s stat changes and also copies the target\"s.

78 78 Captivate 20 100%

Lowers the target\"s Special attack by 2 stages if it\"s opposing gender.

82 82 Sleep Talk 10

Randomly uses one that the user\"s various other three moves. Just works if the user is sleeping.

83 83 Natural Gift 15 * 100%

Power and form depend on the held berry.

85 85 85 85 85 85 Dream Eater 15 100 100%

Only works on resting Pokémon. Drains half the damages inflicted to heal the user.

86 86 86 86 86 86 Grass Knot 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 87 87 87 Swagger 15 85%

Raises the target\"s attack by 2 stages and confuses the target.

88 88 88 Sleep Talk 10

Randomly offers one of the user\"s other three moves. Just works if the user is sleeping.

90 90 90 90 90 90 Substitute 10

Transfers 1/4 the the user\"s max HP right into a doll, protecting the user native further damage or status alters until that breaks.

92 92 92 92 92 92 Trick Room 5-7

For five turns, slow Pokémon will act prior to faster Pokémon.

94 Secret Power 20 70 100%

Has a 30% possibility to inflict a status effect which relies upon the terrain.

99 99 99 Dazzling Gleam 10 80 100%

Inflicts continuous damage through no extr effect.

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100 100 100 Confide 20

Lowers the target\"s Special assault by one stage.