You"ll start in Abstergo with Lucy. Sit in the Animus and watch the cut scene. You"ll need to press some buttons to get Ezio to liven up. During this, you"ll unlock

ACII | The Birth of an AssassinBe reborn as Ezio Auditore da Firenze.

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You"ll get pulled out of the Animus and have to follow Lucy through the compound. You"ll have to fight your way through areas, though this isn"t really hard. To punch enemies, use . To use your eagle vision, hold

. Once you"re out of the compound, you"ll unlock

ACII | Arrivederci AbstergoBreak out of Abstergo.


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When you"re in the new area, you"ll be introduced to Shaun and Rebecca. Play through until you can enter the animus. This will unlock another achievement.

ACII | Welcome to the Animus 2.0Enter the Animus 2.0.


Memory 1 - Boys Will Be Boys

For your first memory, you"ll have to beat up a lot of people. Lock onto enemies using

, which allows you to block incoming attacks. If you hold , you"ll enter high profile mode, which will allow you to counter attacks by pressing when enemies go to attack you. You"ll go through two groups of enemies to beat up.

Once they"re all knocked out, you"ll have to loot them. Use to loot and collect 200 florins. This will end the memory.

From here on you, you"ll find that all Memory memorys will be shown on the mini-map as an exclamation mark. You only have to complete one race for the following achievement. I"d recommend going for it from about Sequence 3 onwards.

Memory 2 - You Should See the Other Guy

Talk to Federico, and you"ll be heading to a Doctor for this memory. You"ll need to free run to keep up with Federico, and to do this, hold and at the same time to sprint. When you reach the Doctor, approach him and pay him 200 florins to patch you up. Future doctor visits won"t cost you as much, luckily. Doctors can be found on the map by looking for the medical cross symbol.

Memory 3 - Sibling Rivalry

Straight after the last memory, Federico will challenge you to the top of the church. This is relatively simple, as you can just run up the face of the building, using

to guide to towards where Ezio can hold onto you. You"ll easily be able to reach the top of the church, before Federico. The white wisp at the top of the church indicates the finish "line". Once the memory"s over, you"ll get the opening credits for Assassin"s Creed II.

Memory 4 - Nightcap

You"ll start out this memory by walking to the glowing viewpoint next to you. Synchronise with . This will open up some of the map for you. Then perform a leap of faith with and .

Afterwards, jump out the hay pile and you"ll see a target on your mini map. This will take you to where you need to be. There are red dots on the map, which are guards. You"ll need to avoid these, which is very easy to do. When you get to where you need to be and watch the cut scene.

When you"re back in control, the final bit of this memory will involve you running away from guards. To get away from them the first thing you need to do is get out of their line of sight, either by running far away or climbing a building. Beware that climbing a building leaves you open to having rocks thrown at you by the guards. As you get away from the guards, the radar around your map will stop glowing red. Find a hiding spot, and your radar will turn blue. The memory will end when you no longer have guards looking for you.

Races are now available for completing this memory. You will need to win one against the Thieves to gain an achievement. This is listed in the Miscellaneous Achievements section.

Memory 5 - Paperboy

You"ll need to head to the memory marker on the map. You"ll meet Ezio"s father, Giovanni. For this memory, you"ll need to deliver a letter. Sounds simple, though you"ll be going up to the rooftops to avoid the guards that will be around you. Taking to the rooftops means you can avoid them. The memory will take you to a man on ground level. You"ll get a quick cut scene while handing over the letter. Now return back to Giovanni using the same rooftop strategy you"ve just done. When you get to the house where Giovanni is, look for the highlighted door. Open this door to end the memory.

Memory 6 - Beat a Cheat

This memory involves beating up a love rat called Duccio for Ezio"s sister Claudia. Speak to Claudia then make your way over to the marker where Duccio is. You"ll have a cut scene, which includes a quick time event mid-conversation. Then beat Duccio into submemory, and when he runs off, this memory will end.

Beat up missions will now appear on your map, with one near by. The icon looks like a fist. All you need to do is start one of these, beat up the target to unlock an achievement.

ACII | Macho ManDefend a woman"s honor.


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Now for another Auditore family member, Petruccio. Find him and talk to him. He"ll ask you to get a feather for him. Well, it"s actually three feathers. You"ll have about three minutes to collect all three, which is plenty of time. All three feathers are found on the rooftops, and you"ll have markers on the maps to show you where they are. Once you have the third feather, the timer will stop and you"ll have to head back to Petruccio to end this memory.

Memory 8 - Friend of the Family

Head to the marker to meet Ezio"s mother, Maria. You"ll start this memory with having to follow her. As with most games, the NPCs walking in this can be a bit of an annoyance. A blue marker will appear on your map showing where Maria is if you lose her. Keep following her and eventually you"ll meet our favourite artist, inventor and all round nice guy, Leonardo Da Vinci.

After the cut scene, pick up the small chest and head to the end point to complete the memory.

Memory 9 - Special Delivery

This memory involves Giovanni asking you to complete a couple of tasks for him. Head to the markers on the map, and enter the white wisps to deliver each letter to it"s intended person.

Now you"ll need to pick up a carrier pigeon. The pigeon coop location will be shown on the map, and it"s on the rooftops. Once you"ve entered the wisp, the memory will end.

Memory 10 - Jailbird

There will be spoilers for this memory, so read at your own risk.

This memory starts out with a lengthy cut scene. Head to the marker, but be careful as you get close ad the prison had a lot more guards around it, and they"re looking for you. Stay on the building tops surrounding the prision, and approach it from the southern side.

The arrow on the minimap always points north.

Be careful as when you start getting close, there will be a couple of archers near you. If you can get behind them, you can kill them easily. Climb to the top of the tower where Giovanni is being held. You"ll get a cut scene that will explain the situation. Afterwards, Ezio will fall into a hay pile and the memory is over.

Memory 11 - Family Heirloom

When you start this memory, you"ll need to use Eagle Vision to locate a hidden door, which isn"t actually hidden well. Step into the room and open the chest to get your outfit and a sword. You"ll be interrupted by two guards when you leave the room. Take them out.

I find that in most Assassin"s Creed games, it"s better to play defensively in a fight and try to counter everything instead of spamming attacks. This is because if you"re being defensive, you"re less likely to be hurt.

After killing the guards, head to the memory location via the rooftops and knock on the door to end the memory.

Memory 12 - Last Man Standing

This is the last memory of Sequence 1. Trigger the memory and then walk around the corner to the map marker for a cut scene. Afterwards, you"ll have a large group of guards chasing you and you"ll need to run away quickly. It"s easier to try and climb a building to get away, as running the streets is much harder, as there are guards that can keep up with you. Once you"ve lost the guards, the memorys ends and Sequence 1 is completed, unlocking:

ACII | The Pain of BetrayalComplete DNA Sequence 1.


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Additional Achievements that you can get during Sequence 2.

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To get this achievement, you will need to climb Giotto"s Campanile and perform a leap of faith off of it. You will probably pick this up as you synchronise viewpoints. The location is shown below. To climb to the top of the tower, you will need to climb onto the church next to it, then jump onto the tower. If you get stuck, try moving left or right to allow to to continue climbing. Once at the top, remember to synchronise the viewpoint before jumping off.